Kleromancy
This is a blog about tabletop and computer games, game design, and sometimes churros.
Saturday, June 13, 2015
Wednesday, June 10, 2015
Sunday, May 31, 2015
A Revision to Alchemy [D&D 5th]
D&D 5th leaves a lot of item creation not particularly fleshed out. While that's likely intentional, it leaves a lot of detail to be desired. ENWorld contributor Fralex came up with a complete overhaul for Alchemy that makes it rather detailed and diverse. Check it out here.
Wednesday, May 6, 2015
Indexing Free D&D 5th Content
Given Wizards of the Coast's new, Super Intuitive web site, I figured I would index all of the PDF content for D&D 5th I could find for some ease of use.
Monday, May 4, 2015
Roll20 Shadowrun Macros
I had my first session of Shadowrun 20th Anniversary Edition using the free Roll20 virtual tabletop on Saturday. All in all, it took a huge amount of hackery in advance to make work, but I'm pleased at the result to a certain degree. It made large combats not a horrible painful chore like they had been, and really smoothed up a lot of things. All in all, it went well. Two things were lacking: Firstly, their Wound Mod calculation didn't work most of the time; and secondly, it lacked the ability to take successes on an attack roll and turn them into a boost for damage dice, meaning that a second macro with more user inputs had to handle damage. In any case, here's the set of macros that I used to work most of the combat in-engine, since I noticed next to no support on the wiki.
Friday, June 6, 2014
Changes Revealed by the Call of Cthulhu 7th Ed Quickstart
I very much dig the changes in 7th edition from a gameplay perspective. Here's why.
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