The studio says it was "falling regretfully short" in its goals of creating an vampire-themed MMO. Following the cancellation, 56 employees at the Atlanta, Georgia studio have been laid off. Some of the team are said to have been offered other roles within the company, with the remaining staff at the studio now working on games set in the EVE universe.
Showing posts with label MMO. Show all posts
Showing posts with label MMO. Show all posts
Monday, April 14, 2014
CCP Cancels WoD MMO
Sadface. Via Gamespot:
Friday, April 4, 2014
Monday, March 10, 2014
Friday, March 7, 2014
Wednesday, October 23, 2013
Warhammer Online: Five Things It Did Amazingly
EA's closure announcement for Warhammer Online comes at no surprise to me. It was strong at the beginning, largely due to the strength of the IP, the hope of a PVP-driven MMO, and glorious promises of besieging cities that went unfulfilled until well after release due to bugs, lag, an unforgiving endgame, and graphics requirements. Its initial strength was enough for Blizzard to re-imagine multiple zones at the end of Wrath of the Lich King's development into something simulating the major promise of the game -- PvE development in PvP lakes, and siege mechanics. Despite Blizzard's best effort being largely ham-handed and leaving Wintergrasp as a poor knock-off of the RvR zone mechanics, its frustrations led the player base to bleed subscriptions until its death was largely inevitable. There were many innovations, however, that Mythic did bring to the table in a manner that Blizzard simply would not or could not cannibalize.
Friday, August 9, 2013
EQ Next: The Holy Grails
Sony didn't just drop a trailer for this. SOE posted a series of videos explaining precisely what made EQ next unique. Here's a summary:
Follow the clickthrough for the videos.
- Unlock classes that you can free-swap abilities/features from.
- Weapons add/change abilities.
- A fully destructible game world that's been fleshed out as deep as the core of the world.
- AI that creates public quest-type scenarios on the fly, with monsters that don't respawn, but instead seek out a specific type of environment.
- Large-scale "Rallying Calls" that work like a PQ on a larger scale, vary by server, and lead to a constantly evolving game world.
Follow the clickthrough for the videos.
Wednesday, August 7, 2013
A (MMO) Tree Falls In the Forest
This weekend, Bethesda rolled out 30 minutes of footage at Bethcon Quakecon. This was intended to be a massive reveal, with some of the first live video of The Elder Scrolls Online. Here it is:
Watch live video from Bethesda on TwitchTV
Bethsoft was very proud of its MMO rendition of the Elder Scrolls series, which ultimately appears to match the visuals of Oblivion on a Low-Res machine (or a high-res mod pack for Morrowind), traditional ES gameplay, and multiple players. Unfortunately, they were completely blown out of the water by an announcement out of left field by Sony Online Entertainment.
Watch live video from Bethesda on TwitchTV
Bethsoft was very proud of its MMO rendition of the Elder Scrolls series, which ultimately appears to match the visuals of Oblivion on a Low-Res machine (or a high-res mod pack for Morrowind), traditional ES gameplay, and multiple players. Unfortunately, they were completely blown out of the water by an announcement out of left field by Sony Online Entertainment.
Friday, August 2, 2013
WoW, Now With More Microtransactions
Courtesy of MMO-Champion: Blizzard has microtransactions coming to WoW.
Wednesday, January 9, 2013
Solution for Secret World Situation Room ARG
Given the amount of hits I'm still getting for my comments on the Secret World End of Days Situation Room ARG, I figured I'd throw up solutions for those who might be looking for them.
Wednesday, January 2, 2013
Threat in Tabletop RPGs
I was a bit intrigued when I saw a post on Penny Arcade about the Edge of the Empire beta of Fantasy Flight's new Star Wars title. Of particular note was the dice mechanic. It appears that the game is played with the standard polyhedral dice
well-known to D&D players, but with a twist -- they are custom dice,
in the same way Dragon Dice were. They're measuring success using a
threat mechanic, which is an interesting twist. I'm not certain I'm
particularly sold on custom dice, and I haven't tried the beta, but
threat is a mechanic I've been considering implementing in my own games.
Wednesday, December 19, 2012
Secret World End of Days Situation Room ARG
Funcom is at it again, running a Secret World ARG that follows the standard Secret World mission structure. For existing players, it's easy to dive right in, but this ARG is open to all players -- and given Secret World's new No Subscription Fee model, new players are very well welcome to fight against the coming end of the world.
Friday, November 9, 2012
It's Official
After not being surprised at all, it's been announced:
The Old Republic will be free to play next week.
The Old Republic will be free to play next week.
Monday, October 1, 2012
The Secret World Has Petered Out
Guild Wars 2 launched at the ideal time. The most recent MMO release was The Secret World, and Pandaria was a bit off. The population of Secret World has steadily declined, and developers have commented that they are prepared for a Free-to-Play transition:
"...we definitely have the tools to turn The Secret World into a free-to-play game -- or even hybrid -- should we decide to do that somewhere down the line."
I love the depth in the Secret World, but I've been playing Guild Wars. What elements other than Guild Wars contributed to TSW's decline, and how can they right the ship?
"...we definitely have the tools to turn The Secret World into a free-to-play game -- or even hybrid -- should we decide to do that somewhere down the line."
I love the depth in the Secret World, but I've been playing Guild Wars. What elements other than Guild Wars contributed to TSW's decline, and how can they right the ship?
Friday, September 28, 2012
My Thoughts on Mists of Pandaria
After watching a quick recap video about Mists of Pandaria, here are my impressions of the real new features of Mists of Pandaria -- not what they're advertising.
Monday, September 10, 2012
How to Spot a Botter
Friday, September 7, 2012
MMO 2.0: Part 2
After my analysis of what defines a generation of MMO, the question still remains: are we on the cusp of a new generation? Have the first titles of a new generation been released, or have they yet to be conceptualized?
Wednesday, September 5, 2012
MMO 2.0
In passing conversation, a friend recently remarked that he felt we were on the cusp of a new generation of MMO, referring to this as the beginning of MMO 2.0, beginning with Secret World and following through with Guild Wars 2. I was a bit surprised, and then I thought about it -- was he right? To define this further, we need to look at the history of the MMO.
Monday, September 3, 2012
Labor Day
It's Labor Day, and I'm stuck at work. Here are a few things you can look forward to in the near future. Enjoy a few games on your day off.
In the meantime, say goodbye to City of Heroes/Villains. Paragon studios is closing. CoX continues to provide the best character variety and creation in the MMO biz. I'm sad to see it shuttering.
In the meantime, say goodbye to City of Heroes/Villains. Paragon studios is closing. CoX continues to provide the best character variety and creation in the MMO biz. I'm sad to see it shuttering.
Wednesday, August 29, 2012
World vs World in Guild Wars 2
Monday, August 20, 2012
The Obsolete Endgame
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