Monday, July 29, 2013

The Five Room Dungeon

Pioneered by a gentleman named Johnn, I've decided to have a go at the five room dungeon model. Here's a link to his original thought.  This model particularly appeals to me, as I've been experimenting with short, episodic sessions and modular sessions that aren't quite as plot oriented.  The five room dungeon streamlines this process significantly.

Friday, July 26, 2013

Cults of Cthulhu

Courtesy of Wikipedia, here's a list of all the cults mentioned in canonical Lovecraftian work.
Here's an example of how a cult works in the Arkham Horror game (for a bit of a guide).
Here's an initiation right of the Order of the Golden Dawn.
Here's a list of Masonic initiation rites.

Not that I'm plotting anything related to this for a game or anything.

Friday, July 19, 2013

A Better DC Map

After looking at Shadowrun Neighborhoods for my D.C. setting, I found this.


Monday, July 15, 2013

From the Penny Arcade Report:

Steve Jackson games reskinned Zombie Dice, and now has one of the top selling products by dollar at Walmart.

Monday, July 8, 2013

Shadowrun Random Run Generator

I found a wonderful resource -- a Shadowrun Random Run Generator.   The information's mostly for the 3rd edition of the game, but it's a great tool for quickly planning a run.  You select the type of run you want from a drop down, and the difficulty, and it throws together a printout similar to this:

Run Type: Investigation
Difficulty: 1: Very Easy
Matrix Difficulty: Green-4/9/8/10/8/8
Paydata Points: 3 (90 Mp)
Payout: 400¥ per day
Employer: Other (Dragon/Critters)
Target/Opposition: Other (Contact/Friend of a Friend)
Complications: Transportation (Must use different form)

Friday, July 5, 2013

Tidbits of Cthulhu 7th

Updates from the Kickstarter (and the AMA):

A quick summary, taken from the AMA:
*The rules have been revised to make certain situations flow more easily in the game (combat and skill use for example), its the same game in nature.
*The rulebook have been completely revised and restructured. The experience of play remains much the same. Some of the new rules include the option to 'push' skill rolls, opposed combat rolls and the optional use of Luck points as a resource that can be spent to buy off failure.
*The characteristics are now percentages (e.g. 60%) which allows for straight characteristic rolls rather than needing to x5 stats etc. This also allows for opposed rolls, which essentially eliminates the need to refer back to a resistance table.

Wednesday, July 3, 2013

Cthulhu Wars Kickstarter


Since I missed Chaosium's Call of Cthulhu 7th Kickstarter, I might as well make this Cthulhu week.  The creator of the Call of Cthulhu RPG, Sandy Petersen, is creating a board game of miniatures combat featuring elder gods, cults, and the opening of gates.  The concept reminds me very much of the old Cults Across America, but with two large changes -- gone is the old tongue-in-cheek flavor, and replacing the old cardboard pieces, there are a full range of 28mm-scale miniatures, including the Elder Gods.  Check it out on Kickstarter.

Monday, July 1, 2013

Cthulhu 7th Ed Kickstarter

File in the "How the Helpful Hints from Heloise did I miss this?" category:

The Cthulhu 7th Edition Kickstarter, which I'd already somewhat covered, ended on Friday.  You can still get pledges in via PayPal.  Instructions follow.