- Not thinking about basic infrastructure
- Not explaining why events are happening now
- Creating fictional versions of real-life human ethnic groups that never go beyond one dimension
- Creating monolithic social, political, cultural, and religious groups
- Inventing a history that is totally logical
- Not really giving a strong sense of place, like what it smells like after it's been raining
- Introducing some superpower, like magic or insane tech, without fully accounting for how it would change society
Wednesday, September 4, 2013
7 Deadly Sins of Worldbuilding
Following the Golden Rules of Worldbuilding, io9 offered up 7 mistakes that writers forget about. These are perfect for vetting your chosen RPG setting.
Labels:
RPG,
Tabletop,
Worldbuilding
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