Showing posts with label Crowdsourcing. Show all posts
Showing posts with label Crowdsourcing. Show all posts

Friday, January 18, 2013

Crowdsourcing Development

Among the challenges of crowdfunding, developers should not only be managing your projects within financial constraints, but on manpower constraints. The recent Kingdom Death Kickstarter seemed largely a one-man project, for example, but by enlisting assistants for individual sculptures, he managed to create a wide and varied model range. One of the creative ways Brian Fargo has managed the Wasteland 2 project was by outsourcing the building of assets.