Showing posts with label World Design. Show all posts
Showing posts with label World Design. Show all posts

Wednesday, September 11, 2013

Roman Augury

Research for a game I'm pulling together has brought me to an interesting guide to the details of Roman augury, divination, and in particular the reading of birds.  If this sounds up your alley, check it out here.

Monday, July 9, 2012

Mom's gonna fix it all soon

Post-apocalyptic settings are fun.  As I touched on in my previous zombie apocalypse post, half the fun is about destroying the world, and the other half is about seeing how players (and people in general) react to it.  Today, I'd like to focus on ways to plot a game after the end of the world.

Friday, June 8, 2012

Gaming a Zombie Apocalypse

With the events of the past month pointing toward (hopefully) silly statements about a zombie apocalypse, let's talk about how to tie them into some sort of role-playing game.