Monday, December 30, 2013

Leading Into The New Year: What I've Been Up To

I've been rather negligent at updating of late, for a handful of reasons. I'm to the point where I'm comfortable defining those reasons: my projects for the new year.
  • Unnamed 1930s Mythos-Based Urban Fantasy Campaign
  • Shadowrun Introductory Campaign (to segue into my core Shadowrun campaign)
  • Legacy - a board/card game that I'm not quite ready to debut
  • The Long Night - A Vampire: the Dark Ages mod for Crusader Kings II
  • Vessel - an RPG ruleset/setting in a modern urban fantasy environment

Friday, December 27, 2013

Kill Team!

Games Workshop has released a digital ruleset for a squad-based 40k they've neglected since 2nd Edition -- Kill Team!  Merry Christmas!

Wednesday, December 25, 2013

Merry Christmas

As a little Christmas present, I was going to try to make a working Santa + Reindeer ship in Kerbal Space Program, fly it through low orbit, and take a screenshot. I failed. Merry Christmas!

Friday, December 20, 2013

Deadzone has arrived!

Merry Christmas to me!  Deadzone has arrived.

Sadly, I need to rush out of town.  Unboxing/pictures to come.

Wednesday, November 27, 2013

Employing Horror Despite Technology, pt 2

Following up Monday's post about counteracting the use of cell phones in a modern Horror RPG setting, I'm going to talk about the Internet today.  One of the major threats to supernatural entities is exposure, and the internet is the ultimate in exposure.  Here are some ways to handle it.

Monday, November 25, 2013

Employing Horror Despite Technology, pt. 1

A recent hypothesis was recently posed to me by a friend about how supernatural suspense/horror would be different with the use of modern technology -- cell phones, the internet, and other forms of instantaneous communication.