10) Deus Ex: Human Revolution - 37.5 hours
9) Sims 3 - 39.7 hours
This one surprised me, and I'm not entirely certain why. I didn't intend to buy the game, until Steam had it available with all of the expansions for chump change. Even then, I only bought it for the content of one expansion -- World Adventures. In that expansion, players could build dungeons and explore them, and fight mummies. That sold me, primarily because I was missing tabletop games quite a bit. After fifteen hours, I found myself training a character to fight mummies, raid dungeons, and capture mad scientist super villains. After twenty, my character decided he was a vampire hunter. After twenty five, he had six vampires locked up in his basement. At twenty-six, he decided he would be a vampire and see what the sunlight was. Even without a plot, this game has quite a lot of depth - the same thing that kept me going in Deus Ex.
8) The Elder Scrolls V: Skyrim - 48.4 hours
7) Mass Effect 2 - 51.4 hours
Mass Effect 2 was my favorite of the three, for various reasons. I played the first on the 360, so it wouldn't show up on the list, but I found myself playing this one 4-5 times specifically to see what would unlock in the third game. I stopped when the third game was announced for Origin, as I wouldn't be playing the third one. It turns out, I'm glad I didn't -- those 4-5 playthroughs would have been effectively meaningless.
6) Fallout: New Vegas - 53.6 hours
While Fallout 3 was firmly in the "acceptable" category, it fell into many of the same pits Elder Scrolls games tend to. The world felt fairly empty and unconnected, as if your actions in one area had no effect on actions in another. New Vegas made a significant effort to fix that, and it showed -- likely, helped by the fact that there was a constant war going on, making each town much more connected to the actual plot. The Fallout Series has been my baby, as the first game was one of the very first games I played. I didn't feel like the world was just a series of stops on my way to finding the water chip, and that same feel was preserved in New Vegas. It helped that New Vegas was made by people actually involved in the making of the original games.
5) Evil Genius - 99.6 hours
4) Empire: Total War - 72.9 hours
I've been a huge fan of the Total War franchise. After years of base-building RTSes, it was particularly refreshing to see a tactical wargame that not only valued historical accuracy, but made battles fun and challenging -- moreso than APM management. This was the first Total War title that I purchased via Steam, and the first one that incorporated firearms as more than just an end-game superweapon. Though I spent significantly more time playing Medieval: Total War, this is the one that wins out. Of particular note, this is the first Total War title to have naval combat, which I found more interesting than the land combat precisely because I'd put so much time into other TW titles.
3) Dungeon Defenders - 140.2 hours
This one was a game I initially expected to hate after the lackluster Sanctuary. My roommate roped me into it, and I'm glad he did. The simple gameplay was surprisingly addictive, as it combined base-building tower defense with MMO aspects, making it one of the more fun games released last year. The developers also continued releasing after-launch content, making it have a much longer lifespan than it would have otherwise. Trendy continues to update it regularly long after I lost interest, and seem to be continually expanding the game with new content.
2) Dragon Age: Origins - 168 hours (between the two copies I bought)
This is perhaps the only traditional RPG on this list, and I played it as such. I had concurrent playthroughs with each race/background combination, and reached the endgame with a very different experience. Mods helped by eliminating the pain that was the Mage Tower, and made parts significantly easier. Though this game did not have the richness of environment that kept me moving through Deus Ex, it did not fall into the trap of the empty, disconnected environment of Elder Scrolls titles, and I felt like every little action I did made a difference. And then I played the sequel. That was a serious letdown.
1) Football Manager 2012 - 363.6 hours
Football Manager is effectively a glorified, interactive spreadsheet cut from the same vein as the Baseball Mogul series -- extremely polished and comfortable. Even without a background in soccer past the days of the entire team following the ball around like lemmings, I was able to slide right in and run a successful team. To date, I have completed eight seasons at the helm of a club, and feel particularly accomplished. This game thrives on the "just one more turn" addiction to simulation titles since Civilization, and can be played while browsing the web or just dinking around on the internet. When I'm browsing, I pull it up and play a quick match. The investment threshold is surprisingly lite -- these days, when I groan because I have so much further to go to make it to the next checkpoint in Diablo III, I find myself pulling up FM2012 and filling a quick trade while I blog. At this very moment, I've got FM2012 running and I'm orchestrating my first go at the Olympics. When I hear Eve referred to as a spreadsheet simulator, I laugh, because clearly, people haven't played enough sim titles to make that determination.
Of course, these are just games that Steam has logged. This doesn't get into any of the MMOs I have sunk significant time into, console titles, or non-Steam games I have collected of time. I wasn't particularly surprised with what took the top of the list, given that I can play it while doing other things, and that I've spent so many nights up hours later than I expected making sure that I accomplish what I'm intending to.
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