Earlier in the week, I discussed the use of lifepath generators. Today, I spent a bit of time creating and exploring a lifepath via the Mongoose Traveller system.
Showing posts with label Fiction. Show all posts
Showing posts with label Fiction. Show all posts
Friday, October 26, 2012
Fly Me To the Moon
Earlier in the week, I discussed the use of lifepath generators. Today, I spent a bit of time creating and exploring a lifepath via the Mongoose Traveller system.
Monday, October 8, 2012
The Hobbitses and Statistics
Some wonderful person cataloged statistics on Tolkien's character and extrapolated statistical demographic information.
Friday, June 1, 2012
Shaping a World
Perhaps above all else, I feel like depth is important in a setting. I want to feel like things are well thought out, or have some sort of plan. If I don't feel connected with a game/book setting, I find myself more frequently disengaging, which means less connection with a character and a game world. In order to provide this for my players, I like to do extensive setting research before I'm comfortable getting to the point where I'm ready to present it. Here are ten tools that I've found rather useful in writing a setting, given that I've primarily run historical games or games based in real-world settings (Cthulhu, Shadowrun, World of Darkness).
Subscribe to:
Posts (Atom)