Given the amount of hits I'm still getting for my comments on the Secret World End of Days Situation Room ARG, I figured I'd throw up solutions for those who might be looking for them.
Showing posts with label The Secret World. Show all posts
Showing posts with label The Secret World. Show all posts
Wednesday, January 9, 2013
Wednesday, December 19, 2012
Secret World End of Days Situation Room ARG
Funcom is at it again, running a Secret World ARG that follows the standard Secret World mission structure. For existing players, it's easy to dive right in, but this ARG is open to all players -- and given Secret World's new No Subscription Fee model, new players are very well welcome to fight against the coming end of the world.
Monday, October 1, 2012
The Secret World Has Petered Out
Guild Wars 2 launched at the ideal time. The most recent MMO release was The Secret World, and Pandaria was a bit off. The population of Secret World has steadily declined, and developers have commented that they are prepared for a Free-to-Play transition:
"...we definitely have the tools to turn The Secret World into a free-to-play game -- or even hybrid -- should we decide to do that somewhere down the line."
I love the depth in the Secret World, but I've been playing Guild Wars. What elements other than Guild Wars contributed to TSW's decline, and how can they right the ship?
"...we definitely have the tools to turn The Secret World into a free-to-play game -- or even hybrid -- should we decide to do that somewhere down the line."
I love the depth in the Secret World, but I've been playing Guild Wars. What elements other than Guild Wars contributed to TSW's decline, and how can they right the ship?
Friday, September 7, 2012
MMO 2.0: Part 2
After my analysis of what defines a generation of MMO, the question still remains: are we on the cusp of a new generation? Have the first titles of a new generation been released, or have they yet to be conceptualized?
Wednesday, September 5, 2012
MMO 2.0
In passing conversation, a friend recently remarked that he felt we were on the cusp of a new generation of MMO, referring to this as the beginning of MMO 2.0, beginning with Secret World and following through with Guild Wars 2. I was a bit surprised, and then I thought about it -- was he right? To define this further, we need to look at the history of the MMO.
Monday, August 6, 2012
Secret World Skill Preview: Rockets
Friday, August 3, 2012
SWA: Walk Like an Egyptian
After hitting a brick wall in Blue Mountain, my transition to Egypt was an easy one. My build hardly changed, and I was left wondering how to spend my points.
Friday, July 20, 2012
SWA: ...Baby, I Got It
There comes a point where advancing a tree is so
cost-prohibitive that small dips into another tree might provide a DPS benefit. I already spoke briefly about this in my
previous Secret World Academy article. When
grabbing the next beneficial ability takes your build more than 19AP, you might
not immediately think to splash into another tree. Today, I’m going to provide the second part
in a 3-part series, where I discuss passives that might give you that extra
edge to tackle Blue Ridge.
Wednesday, July 18, 2012
SWA: What You Want...
There comes a point where advancing a tree is so
cost-prohibitive that small dips into another tree might provide a DPS benefit. I already spoke briefly about this in my
previous Secret World Academy article. When
grabbing the next beneficial ability takes your build more than 19AP, you might
not immediately think to splash into another tree. Today, I’m going to provide the first part in
a 3-part series, where I discuss passives that might give you that extra edge
to tackle Blue Ridge.
Friday, July 13, 2012
SWA: Blue Ridge Blues
Secret World Academy is a series of guides for beginning to intermediate players of The Secret World, focused on helping newer players become effective.
The first two zones in the Secret World play much like a traditional MMO, with additional depth. You even coast through a dungeon with an Elder God that is supposed to be eating d3 investigators each round. The third, though, is the Blue Ridge Mountains, and it feels like a brick to the face after coasting through completing quests with little struggle. Suddenly, every mob fight is incredibly fatal, and the quests show little mercy -- if you think you'll have a chance to recover, think again. So how are you supposed to make it through the Solomon Islands without losing your will to live playing an MMO version of Demon's Souls?
The first two zones in the Secret World play much like a traditional MMO, with additional depth. You even coast through a dungeon with an Elder God that is supposed to be eating d3 investigators each round. The third, though, is the Blue Ridge Mountains, and it feels like a brick to the face after coasting through completing quests with little struggle. Suddenly, every mob fight is incredibly fatal, and the quests show little mercy -- if you think you'll have a chance to recover, think again. So how are you supposed to make it through the Solomon Islands without losing your will to live playing an MMO version of Demon's Souls?
Saturday, July 7, 2012
SWA: Seki's Weapon Synergy Quicklook

SWA: MrBunnyMan's Tanking Guide
The Secret World Forums have been updated, and this very useful post has been "Archived." How long it's going to be archived for on the forums is anyone's business, so I've kept a copy here. The original thread can be found here, while it lasts. Note that I've kept his original formatting, but if I get his permission, I might clean it up and throw in pictures. Maybe.
Friday, July 6, 2012
Secret World Academy
On the heels of my review of Secret World, I'm offering a few tidbits of insight at a time to players that may have missed something. I've spent a bit of time (power permitting) in this game since launch, and here are a few tips I hope all players would eventually figure out.
Monday, July 2, 2012
Review: The Secret World
The Secret World is a game that's hard to define in a handful of words. The closest I can come up with is "modern urban fantasy horror MMO", and say it's something refreshing to play after years of grinding in fantasy MMOs.
Friday, June 29, 2012
The Secret World: Quickstarter
I'll be publishing my review of The Secret World on Monday. In the meantime, here are a few things that those of you who preordered should probably know to get you on your feet more quickly. This pre-empted what I had posted for today, given the fact that these tips will be more useful now, and would not particularly be useful after a day or two. Here you go.
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