In Part 1, I discussed what an addon is and how to install one via Curse. In Part 2,
I discussed essential, non-intrusive addons that improve general
gameplay. In Part 3,
I discuss addons with a moderate impact on user
experience, specifically in combat, that I still recommend to improve
the gameplay experience. In Part 4, I discuss data/UI
management addons that I find helpful. In this, the final part, I discuss questing helpers that I use.
Wednesday, January 29, 2014
Monday, January 27, 2014
An Intro to World of Warcraft Addons (Part 4)
In Part 1, I discussed what an addon is and how to install one via Curse. In Part 2,
I discussed essential, non-intrusive addons that improve general
gameplay. In Part 3, I discuss addons with a moderate impact on user
experience, specifically in combat, that I still recommend to improve
the gameplay experience. In this part, Part 4, I discuss data/UI management addons that I find very helpful, but your mileage, of course, may vary.
Friday, January 24, 2014
An Intro to World of Warcraft Addons (Part 3)
In Part 1, I discussed what an addon is and how to install one via Curse. In Part 2, I discussed essential, non-intrusive addons that improve general gameplay. In this part, I discuss addons with a moderate impact on user experience, specifically in combat, that I still recommend to improve the gameplay experience.
Wednesday, January 22, 2014
An Intro to World of Warcraft Addons (part 2)
In Part 1, I discussed the Curse client. Now I recommend addons that have minimal impact on the user experience, but that I consider essential. Note that I take no responsibility for downloads, and have no affiliation with their authors. These are just what work for me, at this time.
Monday, January 20, 2014
An Intro to World of Warcraft Addons (part 1)
A Primer on Addons
Addons are plugins that allow user additions to the World of
Warcraft interface, dynamically changing the user experience in ways that is
arguably essential. This is a quick
guide I’ve written on how to install addons, how to update them, and it
accompanies a few recommendations I’d start with.
Friday, January 17, 2014
An Interesting Analysis of Lego Price Changes
After looking at MF0, I found an interesting article about price changes in Lego bricks. Check it out.
Monday, January 13, 2014
Games Workshop Cancels White Dwarf Magazine
Per Bell of Lost Souls:
Games Workshop has killed White Dwarf, and intends to split its production into "gaming" and "hobby" segments.
More at BoLS.
Games Workshop has killed White Dwarf, and intends to split its production into "gaming" and "hobby" segments.
More at BoLS.
Friday, January 10, 2014
An Outsider's View of Creepypasta
Aeon magazine wrote a rather decent synopsis of Creepypasta. Check it out here.
Wednesday, January 8, 2014
Mobile Frame Zero - Ways To Buy Individual Parts
Following up on the Bell of Lost Souls review of MFZ, a lego mech wargame, I decided to follow their lead and see about buying individual bricks. At their suggestion, I decided to check out BrickLink, which essentially allows people to buy individual bricks similar to a Bitz site, only from multiple sellers. It additionally allows you to sort new or used, and view ebay style reviews. All told, you can get important blocks for a fraction of the cost of Lego's online store.
Monday, January 6, 2014
Mobile Frame Zero: The C6 System
MFZ requires a set of mechs to your design. There's a stock mech list you can build for around $10 a Mech. However, there are also a series of mech designs publicly available called the C6 system, created by Micah Bauer, that are all made out of common parts and thus available for less than half of that. Check it out here.
Friday, January 3, 2014
Mobile Frame Zero - Bell of Lost Souls Review
Bell of Lost Souls has finally gotten around to reviewing Mobile Frame Zero, a LEGO mech wargame I've had my eye on. You can find the review here.
Summary: Lego wargame. $10 a model. Interesting game dynamics. And you get to play using this:
Summary: Lego wargame. $10 a model. Interesting game dynamics. And you get to play using this:
Wednesday, January 1, 2014
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