We're a few weeks into Diablo now, and despite fun, addictive, arcade-style gameplay, there are quite a few things that could have been done differently to make the game much more enjoyable.
1) We figured you might have taken the day off work. Go outside.
After more than a decade of waiting, Blizzard released Diablo III, intended to be another jewel in the crown of the company. Of course, on launch day, and for a few days afterward, players weren't actually allowed to play. Some took the day off work in order to play, only to find that they actually couldn't. Instead of telling you when the servers would be up, or letting you queue for an eventual entry, though, you had to keep logging in to find these wonderful love notes written by Blizzard's development team. Don't worry! We understand that you want us to go outside and enjoy the beautiful day, and not play the game you've spent the last ten years making.
2) This armor.
3) Yo Dawg I Herd U Liek Spam...
4)I can tell which item is useless!
Just like every MMO, Diablo has different qualities of items, revealed by how colorful they are. Grey is complete trash and has no value, while white items are only next to worthless. White items are pretty much relegated to the junk heap unless you plan on running to town in a few minutes. The catch, however, comes in when you see a tome or a gem, which are also labeled in white. Both items have their use, but they look just like all the other billion items that just exploded out of the enemy mob. They're very easy to overlook.5) Crafting? Totally useful.
Look at the item pictured. It's got quite a lot of Dexterity -- completely useful for Monks and Demon Hunters, right? The catch? It's not actually usable by either class. It's usable by the Barbarian, who has little use for 91 Dexterity. Item generation is entirely random in this game, meaning that there are a lot of swords with bonus spell damage floating around, and a lot of voodoo dolls that boost your power with a bow. Not only is the quantity of bonus randomly determined, but the type is random. Crafting is no stranger to this -- random bonuses to random stats make the crafting system quite a gamble -- and considering it costs more money than buying an end-game armor set off the auction house just to level up to possibly use formulas that might generate something usable for more gold than it's worth, crafting is completely and totally worthless. I suppose this is the status quo for MMOs.


Ooh. It's a two-handed sword too. How awkward. Though, wizards can use swords, so INT blades aren't a total waste.
ReplyDeleteSTR bows though...