Wednesday, June 6, 2012

Infernal UI

We're a few weeks into Diablo III now, and the entire experience offers a few things that Blizzard could really use to pick up from this game for that other game they make.  You know, the ones with the kids and the Wars and the Craft and the sparkles and the ponies.  Here's a list of 5 major UI tweaks that Blizzard could port to make that other game to make it a lot more player-friendly.

1) Quick Join
 Right there, on the first screen you see when you log in, before you select a character, you see friends that're in game, and if the last character you played can feasibly join them, you get a wonderful little button that puts you right into the actionSeeing who is on, including what each guild you're in has to offer would be a wonderful addition to World of Warcraft.  How many times have you logged in just to find yourself swapping to an alt or moving to your main just to play with a friend?


2) Auction House accessible from start screen
This would be amazing in WoW.  In one stroke, you get rid of the need for Auction House mules and you make the interface more accessible.  Bonus points if Blizzard unified the entire WoW auction house so that there isn't the concept of cross-server arbitrage on server transfers, and to create a more balanced AH on smaller realms.




3) A vault usable by all of your characters
It'd certainly get rid of all of the mailbox bloat going around, with heirlooms getting lost in the mail or characters using the mailbox as extra storage. And, heck.  It'll always be more useful than World of Warcraft's void storage, no matter how much it costs or how you implement it.  If you want to make it extra useful, make it work cross-server just like the auction house.






 4) Area select on login
How many times have you wanted to start in Shattrath, but you logged out in Dalaran?  The answer to that is probably a resounding "never," because everyone hates Shattrath.  Still, getting to Shattrath from Dalaran takes quite a bit of time.  How about letting us login to any inn that we've ever been to?


5) Tell us what the big bads do.
Let us sort out how we handle fighting on the fly.  If a mob has a special ability, let us know it exists, so that we can immediately start scheming about how to handle it rather than starting when we're about to die.

How would you tweak the WoW UI based on your experiences in Diablo?

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