Wednesday, October 31, 2012

Warhammer and Zombies

I've been rather busy because of a hurricane (worked 24 hours of the past 40 hours), so enjoy a Halloween-themed link to a Warhammer 40k zombies scenario.

Monday, October 29, 2012

The Gravtrawler

The Gravtrawler, the 1km-long grav racer I mentioned in my Traveller biography, is actually something I mathed out using the Civilian Vehicles handbook.  I don't have access to the new combined handbook, so there might be something I'm missing.

Starting Skills in Mongoose Traveller

Mongoose Traveller determines your starting skills by the career you pick.  As part of my own character creation process, I looked at every career in MGT.  Here, I'm posting a list of careers, including source book and skill, for your convenience.

Friday, October 26, 2012

Fly Me To the Moon



Earlier in the week, I discussed the use of lifepath generators.  Today, I spent a bit of time creating and exploring a lifepath via the Mongoose Traveller system.

Wednesday, October 24, 2012

Heresy Era Thousand Sons

While it's not the same direction I'm going with my Heresy Night Lords, I stumbled across a link Mordian7th's Heresy Era Thousand Sons on Bell of Lost Souls, and they are beautiful.  I've got a couple of images of his army after the jump.

Monday, October 22, 2012

The Lifepath

Creating depth for starting characters is a difficult task.  Characters that are anything more than their race and class/career only start forming after a few sessions are under a player's belt.  R. Talsorian's Cyberpunk 2020 aimed to change that by developing a new form of character creation -- one that developed fully a character's background before they have a career.  The lifepath adds a quick level of depth not otherwise found.

Friday, October 19, 2012

Cyberpunk 2077

You know how a few months back CD Project Red announced they'd acquired the Cyberpunk 202x license from R. Talsorian?

Wednesday, October 17, 2012

Monday, October 15, 2012

XCOM: The Base Assault

After a climactic and harried battle with the aliens, my X-Com team unearthed a massive alien base in Siberia. I hesitated, wondering if it was the end of the game or not. After building up my air force and ensuring I was properly equipped with plasma weaponry and decent armor, I made the jump.

Friday, October 12, 2012

XCOM: The First Turn

You've just landed six X-Com soldiers on an unknown patch of land deep in the Black Forest, stepped away from your Skyranger, and can't mark out where the downed Muton UFO is. Your first-turn placement can be the difference between victory and a total loss of the six dudes in a dropship standing between aliens and the annihilation of the human species.

Wednesday, October 10, 2012

Kickstarter: Obsidian's Project Eternity

It's no secret that I'm a huge Obsidian fan.  I've been following them since they were Black Isle, and this particular group of developers have made some of the most memorable gaming experiences I've had.  Sure, their games are shackled with bugs resulting from rushed release windows, a lack of publisher support, and crippled after-launch support.  Kickstarter is their first outing without the problems of having a publisher on their back.

Monday, October 8, 2012

The Hobbitses and Statistics

Some wonderful person cataloged statistics on Tolkien's character and extrapolated statistical demographic information.

Easy Mk IV Space Marines

As I'm gearing up for the new Chaos codex (and the Heresy), I'm working on converting more Heresy-era Night Lords.

Friday, October 5, 2012

Custom Music in MLB12: The Show

I'm not a particularly huge sports games fan.  I buy one of each franchise I'm interested in per generation.  I happen to be dating someone who's particularly interested in baseball, and so I've put quite a bit of work into figuring out how to make the music a lot more authentic, including batter walk-on music, 7th inning stretch music, and stadium themes.

Wednesday, October 3, 2012

Dreadclaw Drop Pod Conversion

With the 6th Edition 40k Chaos Codex and the Horus Heresy Forgeworld line on the horizon, I've begun looking at what I need to build to play in both.  I'd found these amazing conversions a while ago, but only recently have made significant progress.
The Dreadclaw Drop Pod


Monday, October 1, 2012

The Secret World Has Petered Out

Guild Wars 2 launched at the ideal time.  The most recent MMO release was The Secret World, and Pandaria was a bit off.  The population of Secret World has steadily declined, and developers have commented that they are prepared for a Free-to-Play transition:

"...we definitely have the tools to turn The Secret World into a free-to-play game -- or even hybrid -- should we decide to do that somewhere down the line."

I love the depth in the Secret World, but I've been playing Guild Wars. What elements other than Guild Wars contributed to TSW's decline, and how can they right the ship?