After watching a quick recap video about Mists of Pandaria, here are my impressions of the real new features of Mists of Pandaria -- not what they're advertising.
Friday, September 28, 2012
Wednesday, September 26, 2012
Unnamed Publishers Trying to Exploit Kickstarter
I'm taking a break of my coverage leading into Cthulhu 7. Per Feargus Uquhart, CEO of Obsidian Studios, a publisher decided to offer boxed copies of Project Eternity in exchange for the IP, the profit, and the glory.
Monday, September 24, 2012
Breaking Character Creation
After looking at skills and sanity checks, it should be fairly apparent that Cthulhu's system isn't particularly balanced for party play in the same way that other games aspire to be. Character Creation, the very thing that determines all of these, is also easily exploitable. We continue our look at Cthulhu as we move forward into 7th Edition.
Friday, September 21, 2012
Kickstarter: Horror on the Orient Express
I've been ramping up for the 7th edition of Call of Cthulhu, as you've seen for the past week in my analysis articles. I've got a handful more before I'm done, but I did want to highlight that Chaosium is creating a Cthulhu boxed campaign for 7th, out of their old module, Horror on the Orient Express.
Wednesday, September 19, 2012
Breaking Minds
After Monday's post working out the statistics of abusing skill checks in Call of Cthulhu, I moved on to crunching statistics on Sanity when working through scenarios -- specifically, the odds of not going either temporarily or permanently insane during a scenario. While Education is the most important stat at generation, Power seems to be the most helpful statistic afterward.
Monday, September 17, 2012
Breaking Cthulhu's Skill System
Friday, September 14, 2012
Reacting to the Market
Over the past few years, Games Workshop has struggled as two major phenomena have undermined their business model. Both have spawned from the fact that Games Workshop does not provide all options for a kit in the kit itself, and does not provide models for everything in their rich background or even in the codices. They've slowly maneuvered themselves to lessen the impact of both, but will it be quick enough?
Wednesday, September 12, 2012
Replaying X-Com
The next title I'm excited about isn't coming around for another month -- XCOM: ENEMY UNKNOWN. While I wait, I've been fiddling with playing the original (called XCOM: UFO DEFENSE in America). Thanks to a clever post on the Steam forums, I was quickly on my way, with a number of tweaks and improvements that I wish had made it into the original game.
Monday, September 10, 2012
How to Spot a Botter
Friday, September 7, 2012
MMO 2.0: Part 2
After my analysis of what defines a generation of MMO, the question still remains: are we on the cusp of a new generation? Have the first titles of a new generation been released, or have they yet to be conceptualized?
Wednesday, September 5, 2012
MMO 2.0
In passing conversation, a friend recently remarked that he felt we were on the cusp of a new generation of MMO, referring to this as the beginning of MMO 2.0, beginning with Secret World and following through with Guild Wars 2. I was a bit surprised, and then I thought about it -- was he right? To define this further, we need to look at the history of the MMO.
Monday, September 3, 2012
Labor Day
It's Labor Day, and I'm stuck at work. Here are a few things you can look forward to in the near future. Enjoy a few games on your day off.
In the meantime, say goodbye to City of Heroes/Villains. Paragon studios is closing. CoX continues to provide the best character variety and creation in the MMO biz. I'm sad to see it shuttering.
In the meantime, say goodbye to City of Heroes/Villains. Paragon studios is closing. CoX continues to provide the best character variety and creation in the MMO biz. I'm sad to see it shuttering.
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